We're talkinga about 1:1 battles. Naturally a battleship can pop in 15 secs if it is bobarded by 4 others. I agree with Schem about the length.
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But we don't know if space environments are going to be employed. ie asteroid fields or nebulae. Asteroids could collide with your ship at the wrong moment and nebular gas could have acidic or electromagnetic effects on your ships hull or shields.
But I must also agree with the ninja, big ships, mono e mono should have truly epic shooting wars, definitely 5-7 minutes for a flagship should it so exist, cap ships probably more 3 1/2 to 4 minutes IMO but thats just me.
Another thing that could affect the length of a battle is the technology and races involved. A TEC ship (More specifically the Kol class) could activate its adaptive forcefield and survive much longer. Any battle that involves the Advent may or may not be dramatically shortened by their advanced energy cannons. And the Vasari have a major tech advantage, although I haven't seen much in the way of weapons for them. So the length of a battle wouldn't stay rigid, but as long as it hovers around or about Schematicsninja's estimate it will rock.