Hello.
Based on the ingame videos I saw I'd like to suggest making the message display in the top center of the screen sensitive to the position where the camera is zoomed in.
The idea is that while the camera is zoomed into a battle the player would like to get critical information about the development of the fight. He would like to be informed if a capital ship is reaching a critical status, or when a carrier is withdrawing it's fighters from a target to defend itself and similar information. However, while being zoomed out such information isn't as important. Other information should be selected, like newly detected enemy movement, important information regarding complete fleets ("Our forces around planet X are being crushed!"), completion of important constructions and diplomatic news.
This also has a positive effect on the connection of the player to his units since this would be a way for the units to communicate their view on the situation, which implies that they actually have a view on the situation instead of being mindless AI-ships.
This basically runs down to the AI department. If the AI is smart enough to know what it is currently trying to do ("I'm a support vessel and I'm being attacked, I should get out of the area of danger!") then it is rather easy to make that information appear on-screen at the right time.
In the process the news screen should move to the top right and use a smaller font, since it is going to contain a continuous flow of information. The flow rate should be user defined. The game then selects the defined number of most important information out of all available news, priorizing news posted by entities on the screen and queueing information that doesn't fit now, but still has a very high importance rating for later display.