Something a bit missing in Sins , is surgical strikes or raiding into enemy territory.
This is where you split off 2-3 cobalts off your main fleet to perform a surgical strike on enemy resources deep in their territory by literally bee-lining through phaselanes.
The idea is simple...
- small strike fleet
- if not dealt with
- causes damage to enemy econ
- your ships will probably die
- atleast its balanced by the damage you caused
A skilled player will know how to damage more then the cost of his strike team, a less skilled wont ,but will eventually learn too. A skilled player will anticipate an enemy strike team and probably take advantage by bringing in a larger fleet to intercept. A less skilled player might only react and thus get a few of his extractors destroyed before he deals with it. Its a pretty good gameplay element in RTS games.
Currently ,the problem is that 2-3 cobalts cant do much damage by themselves so the 2-3 cobalts are better off just being part of a main confrontational fleet that just takes one planet at a time.
Inorder to add this gameplay element...
My proposal is to make construction frigates weaker (300hp) , and to make metal and crystal exctractors weaker too (400hp). Scout frigates may need rebalancing because of this. Extractors could cost a bit more too. Its really up to IC on this.