Alot of people were online yesterday and alot of people had fast paced games on 2v2 online. We were all discussing the role and function of the Krosov in an online game.
What we agreed on for the Krosov atm...
- The Krosov is built only once the player has already won. A mop-up unit.
- People arent willing to combine Krosovs to a fleet mid-game. Its better to do cobalt-cap.
- The krosov needs more roles to make it a more intergral part of the game.
Ideas we come up with...
- Krosovs should be Siege Frigates in every aspect. They should be good versus Structures.
- We feel that although they would beable to damage guass cannons significantly , their weak armour would make them not the perfect choice as appose to the LRM.
- Krosov is the sort of unit you want to use on a raiding mission to take out targets such as a Research Station or a Mine.
- Mines should be reduced to 500 hp.
- The Krosov should have a special ability called targeted nuke. This ability allows Krosovs to locko-n a nuke to a space-structure. Has an antimatter cooldown. Causes 800 damage to only structures.