but i do see it steering towards that direction. So i am saying something about it now.
how??? its not like you can turn the ships backwards and forwards to ahve them dodge artillery... micro could use a bit more in Sins.
you're right that it shouldnt be a clickfest, but if I'm focusing down in on a battle where its 3:4, if I'm microing the 3 side I should still have a decent chance of victory against someone who is not microing the 4 side. otherwise microing would be a COMPLETE waste of time.
well, I'd say the advantage of microing battles should outweigh the drawbacks. obviously, putting enough attention into a battle to micro individual ships, their abilities, health statuses and those of your enemy keeps you from focusing elsewhere. such as other battles going on, keeping an eye on other players, allies or enemies, continue research, building, sending reinforcements where they are needed.
maybe you can do all this and still micro a battle. I can't. the advantage of not doing it though is to get information earlier on other things. if multiple battles are going on you can continuously watch all of them, see enemy strengh and your own, observe development, evaluate proable outcome and need for retreat/ reinforcements/ pursuit and all this.
so yes, managing a battle should give you returns, but at a price.
the other big thing is - and that has been mentioned - combat AI. currently a lot of abilites require manual cast, where it would neither be necessary, nor is it particularly fun. take my prime example of a dunov. its shield restore is currently only really useful when you manually cast it. if though autocast takes into account things like "1st priority is capital ships, if any capship's shield is depleted enough, use, if not, dont use" it could eliminate a lot of that tedious stuff. also, for the phase out or the missile barrages, ship ai should be smart enough to make out useful targets.
the role of micro is then to adjust and optimise an already functioning fleet behavior and adjusting for specific targets. you may for example determine that you want that particular capships dead or that not enough fire is focused on krosovs or whatever or that if two capships have shields depleted, one is to take priority even if your dunov wants to heal the other.
in short: smart battle ai. and I wouldnt even mind setting a lot more parameter before the battle, like conditions when abilities are to be used when ships are to retreat and so on, because then it would still be my decision and it would be a tactical one, but in the heat ot battle itself I would only have to improve upon an already good foundation.
well, my opinion on how micro should work for a game of this scale.