Hi guys.
Hi
- I read something about ship jumping and antimatter penalties. How badly drained are ships after jumping?
We do not really know, since thee devs could have changed that, but in Beta 4 at the beginning of a match you wont have much antimatter, since you regain it very slow and you loose 120 units of it with each jump with a maximal Antimatteramout between 200-300.
Its really hard, but only at the beginning of a match, after several researching you wont face any Antimatter problems at all... Antimatter, it doesen matter

- How many fighters/bombers can the defensive hangers hold? What about the carrier cruiser and carrier capital ship? Is it true that only flak frigates and other fighters can target strike craft?
Hmmm.... lalalala.... i cant tell you right now but I could tell how to write a Database Application
- It sounds like the Vulkoras and Sova can drop turrets. Are there any other deployable abilities like this?
Nope, thats their speical ability. But the Advent will have some too, I think.
Hmm, but TEC scouts can drop a sensor on a planet, so that you can see whats going on there even if your not in that system.
- How important are siege units (like frigates or those siege cap ship abilities). It looks like it takes a while for enemy reinforcements to travel accross the galaxy, are the regular ship weapons that slow at levelling enemy planets?
"Normal Ships" cant bomb a Planet only the caps and the sieg frigs.... thats what we know.
- I read something about the scout ships having an "Explore" ability. What does this do?
You can right klick on the explore Button and they will automaticly explore the system youre in till the die or till you owne that system completly.
That makes things easy for us who dont like "click fests".
- There was talk of mitigation to discourage focus fire so long as the shields are up. Did that ever get applied to hull strength as well?
Do not know right now, but as I said.... I could show you how to write a Database Application
