Stardock has around 60 people total working full time.  That may seem like a lot but relatively speaking, we're tiny. Most companies this size would have a single product.  By contrast, we develop and publish a lot of products.
 Here is our schedule for 2008 on major releases.
  
 January:
  February:
  - Sins of a Solar Empire
- DeskScapes 2.0
- <Confidential Release>
- JoeUser.com V2
March:
  - IconPackager 4
- Object Desktop 2008
- <Confidential Release>
April:
  - IconDeveloper 2
- GalCiv II: Twilight of the Arnor
 
 June:
  - The Political Machine 2008
<further releases confidential>
  
 Even if we were simply a PC game developer and publisher, 3 major game releases in a single year would be huge.  If we were just a PC software developer all these releases would be huge.  And of course, this schedule ignores all the updates, suites, skins, and other minor releases.