Sins is a good game and I love the scale and the battles. The interface is well done and easy to manage and fleets are easy to control and maintain. There are two areas that I think Sins could improve in after playing several games.
1. Diplomacy: The current diplomacy in Sins is very one dimensional and lacks any real control on the players part which I find annoying. The mission based system for building favor really doesn’t bother me except for when it gives me unrealistic time frames to complete them or when one ally gives me a mission to attack another ally. The AI players should have enough common sense to not ask you to attack an ally or a faction you have a cease fire with. Another problem I have with diplomacy is you can’t give your ally any missions which doesn’t make any sense to me, the interface would be more or less just like the bounty one except you could put up metal, crystal, or credits as the reward. I also think you should be able to coordinate attacks with allies and ask them to attack a faction or make peace with a faction etc. All in all I had excepted a more powerful diplomacy menu then what Sins gives the player perhaps not as intricate as Galciv II but closer than the current diplomacy system.
2. Fighters/Bombers: Fighters and bombers seem a bit under-represented on the battlefield. You can research upgrades to their weapon systems to increase damage but every faction just has one type of fighter and one type of bomber. I would have preferred to have a few different types of each maybe 3. Also fighters and bombers really don’t seem to make their presence felt in most battles and especially not large scale fleet engagements. There are two ways to fix this in my opinion either A. (not my preferred choice) increase the damage fighters / bombers can deal or B. Increase the number of fighters / bombers a carrier or capital ship can build but add a reasonable price to their construction.
Sins is one of the best games I've played in a while and would be a great one in my opinion if these two issues were resolved or at the very least the diplomacy issue.