Has anyone figured out exactly when fleets are useful? If all ships already head to where they will be put to best use in a grav well then why bother with fleets? Is it purely for the formation? Because if so, has anyone noticed it to be of much use? It just seems like seconds after my ships get into the enemy grav well they all fly off for their own targets anyway. I have tried setting fleet formation to tight but that just seems to hinder my own ship movement (constantly bumping into each other and reshuffling) more than anything else.
Which leads into the trouble I am having with getting ships around to do different functions in grav wells. They keep ignoring my orders and going off to do their own thing. Several times I will tell a ship to go kill a target and it will fly over (slowly), take one shot, then decide it has something better to do and fly off somewhere else. I have a suspicion that it is this autofleet stuff which is messing me up a lot, but it is such a hyped feature I keep trying to work with it.
Can anyone help set me straight, are fleet settings really worth it? I know it lets me add new ships to the group (if set to rendezvous with an existing fleet unit), which is something I wish ctrl groups did, and I can sort of see the use of the group jump feature (even though it really really seems to slows down my units in transit), but are there any noticeable tactical benefits to fleet management?