The Group Move feature. While it seems like it should be a command it is instead a toggle, so if you want a bunch of ships to move together you have to toggle it on, then move them, then toggle it off. Shouldn't there be a single key to press and tell a whole group to wait and jump together for the next command only? Having to manually turn them all on and off every time just messes the group up when more reinforcements come along, now set to a diff group move setting. I figured I could get around this the long way, just hitting the hotkeys to toggle it on briefly, move my ships, and toggle it off again, but the ctrl+D hotkey (which claims to toggle them) instead just performs a regular move (not group), in effect doing nothing. Which means that if I want to move a bunch of ships together for the next jump command only (all I want 99% of the time) I must select my group, right click group move to toggle it on, tell my ships to jump, and then right click to turn group move off again.
I could understand if group move was a toggle for fleets, but it seems like it is needlessly complicating each ship's behavior to have to micromanage every single one like this, and I find myself constantly having to grab all the ships onscreen and toggle group move on/off to make sure they are all cleared of it (since there is no way to set default ship movement mode before they are built).
Are you guys sure this is working correctly?
And speaking of weird toggles, why is here no toggle to expand/collapse all planets? It is something that gets used constantly lategame, yet we have to devote two separate expand/contract keys to it, again making it far less useful than it should be.
If I am missing something in all this please let me know. I've been sitting here for the past hour or so making light frigates and experimenting with all the different movement and toggle options and just not understanding the logic in some of the functionality.