Some ideas (based on ideas from other users, some I just literally repeat because I happen to agree with them

).
Not all are meant for 1.03. I would like some `quickfixes` for diplomacy, I just quit a game because I got attacked by 5 different AI players at the same time because I couldn’t (or sometimes didn’t want to) complete their missions of attack X...
I really do think the diplomacy can bring a lot more depth into the game.
1. More involved Diplomacy
- Start neutral
- ways to initiate an AI empire to like you other than just doing their bidding. Throwing money, metal, or crystal their way, giving some tech, sending a candy gram- something so that a player can take the initiative in diplomatic relations.
- Replace the "Kill X of Faction Y's Objects in Z minutes" with "Help me defend point X" and "Help me attack planet X. I'm leaving to attack in Y minutes."
-A `join me in war` mission – war lasts X minutes and you get paid per ship you send out.
- Make penalties relative to status of relationship (good relation = less decrease for not doing an assignment).
- Be able to decline an assignment (with a lesser penalty). Saying you can’t do it is less bad than saying you can and then not do it..
- Send activists to trigger a revolution so bordering planets where you have a strong culture convert to your empire (and off course vice-versa)
2. Make the supply cap relative to the size of your empire.
3. Better defensive capabilities. In essence, the stationary and planetary defences should hold out against a small fleet and hold out long enough to get help from a defensive fleet in your empire.
- Maybe decrease the cost or increase the effectiveness. Maybe the latter is a better idea, with 8 hangars it already gets a bit full…
- a potential "Militia" planetary infrastructure upgrade. This would allow the planet to deploy a small fleet of ships to slow down any invading force...
4. unit veterency (achieve higher levels through combat experience)
5. Siege frigates are to powerful – solve siege frigate rush problem
6. The AI seems to break and run to much..even when they out number you.
7. Remove messages ` AHAHAHA, Planet X is mine ` when only 1 ship enters the gravity well
8. More ship movement rather then sitting still during combat. Also, making the fighters bank when they turn. Would make things prettier. Besides the pretty lasers getting shot there isn’t much happening. Although, maybe this makes it a bit too messy?
9. Slower AND faster game speed
10. some control over victory conditions. Maybe checking a little box for the ones that count. For example, "normal victory" and "they all must fall". And maybe a victory condition where the first to destroy the pirate base wins
11. Set a patrol area for a fleet (route, selected planets or range from planet??) – it than automatically jumps to a planet if it’s attacked. Makes it easier to defend more than 1 planet with 1 fleet.
12. A little bit more explaining on the difference in fighters, cruisers and cap ships. I did the tutorial but I still have some trouble figuring out what purpose they serve best.
13. Be able to see the charts you can analyze when quitting a game (by clicking on the rankings in the bottom part of the interface?), I like charts
14. a tech to increase logistics/tactical slots.
15. Comm chatter? Make traders chat nonsense – fighters announcing their trip to heaven or hell (depends off course on how effective they were

)? May make the universe feel more `alive`
16. a planet that has been severely nuked should not be habitable for a looong time, maybe the rest of the game. Maybe adding an ability to colony ships to make a planet habitable again (should take a long time).