My little list to add to the growing fray

1. Fix Phase Jump Inhibitors to be useful - or barring that, make the AI not do a "Well since X is > Y and X is their # / power of ships and Y is my #/power of ships I should retreat!" The AI are the biggest bunch of cowards i've seen!
2. Fix the AI. Even on hard it is pathetically easy. They never build max tactical cap defended worlds that require any effort to take, and half the time they will not even go in on you much when you are massacring their main world, instead they'll fight off pirates or something you sent at them. They should prioritize better and definitely utilize defenses more, and fleet makeup. Right now I fight AIs and half the time they have 1 Marza Dreadnought paired with 56 cobalt light frigates. What kind of fleet is that 3 hours into the game!?!?
3. AI surrender like you said needs to be added, if they are hopelessly outnumbered and you are wiping their last planet, they might as well surrender unless you added some victory options we could set such as "Destroy All Colonies" or "Destroy ALL units" etc.
4. Still getting some weird things with IronClad Online such as it telling my friends that the game is already in progress when it isnt. Then they just hit "join game" again and it works fine. It also tells me my firewall is blocking ports when I have them forwarded just fine (hosting works great for me so they have to be forwarded since it wouldn't work until I did the forwards!).
5. The pesky fly sub-light outside the grav-well bug showed up on a game today with a friend on Doppelganger Map. He flew around between his planet then turned around and came back to the star. Thought that bug was thoroughly quashed back in beta..
6. Massive lag when the AI sends you a colored text message such as threating to own you. Why does the framerate drop so badly when you receive that message but otherwise the game runs 100% smoothly?
Thats all I can think of for now. Keep up the good work, you sucked about 20 hours of my life away this weekend