First off, GREAT GAME.
Second, here are a few suggestions
Fleets:
- Make fleets only available to capital ships, afterall, thats what they are for, to command other ships in battle.
- Make control groups (ctrl-x) on fleets mark all ships in the fleet, not just the ships that are now. if a ship leaves the fleet it leaves the control goup and if a new ship enters the fleet it is added to the control group.
- Make fleet presets (group jump, atack radius) global, if a new ship enters the fleet it assumes what the fleet has, instead of changing the fleet jump status to "some grouped".
- Make an "Add to fleet" button. the fleet menu is kind of empty, so one more button there shouldn't matter. just press this button and right click on a already formed fleet, and those ships get added to that fleet.
- Make a "change firing mode" buttom, to toggle focus firing. I want all my ships to attack the flagship target or to go and find their best targets.
- If a waypoint is designated to a fleet, all ships that are produced by that factory/planet should end up in that fleet. Not go to the waypoint/fleet, and then go and join another fleet in the same system.
Empire tree
- Make ships in phase jump appear in the bottom of the list, not top, it just makes everything jump around.
- Ships shouldn't appear more than once in the empire tree. If a ship bellongs to a fleet it shouldn't also appear in the planet's ship list, or else, seperate ships that are in fleets, to ships who are "single".
Diplomacy
- Besides the quick stats in the main window, make a detailed stat in the diplomacy screen. Who's number what in each of the categories (research, crystal, metal, culture, ...), and each race's relationship with each other.
- If an empire is completly destroyed, make it more obvious than a simple message in small letters on the main screen.
Scout frigates
- By mid game, there's an enemy scout frigate on your border worlds every few seconds, a human player can't compete with the AI in managing scouts. Add a special build option to scouts only, where one defines the amount of scouts there should be active in the entire map, and the shipyard should build new ones until the quota is reached (if enough resources and fleet capacity is available).
- Turn scouts "auto-explore" ability on by default.
- Turn off scouts "auto-join" off. (can't remember if it's off or not, if it is, disregard).
- Scouts should ignore designated waypoints and start exploring right away.
Defense turrets
- Right now defensive turrets, are very limited. Make a button allowing the turrets to change from close-range/high damage to long-range/lower damage/lower firing rate. Make it an ability with auto-cast (may need new reasearch) with x seconds to switch and a cooldown period. The goal is to be able to attack a target in the outer parts of the grav well if the turret is right at the contruction limit, but less eficiently, or attack closer targets with the current stats.
Everything else
- Fix AI's cowardice, PJI effects, fleet cap on bigger maps (all has been extensivly said).
Sorry for some english mistakes, not my primary language, enjoy this great game and
PLEASE COMMENT ON THESE SUGGESTIONS.
Shodan