I've been wading through a couple of pages without encountering mention of some things I see as bugs:
- Cruiser - 2 (which makes it the third one from the left) designated as the support Cruiser (like the Severun Overseer) leave the factory with auto-join fleets DISABLED by default which makes it the only vessel that has to be micro-managed in that aspect to join a pre-existing fleet. I've had it with all three races. My solution is to not queue them when the rallypoint is a fleet and wait for all other cruisers to finish and head off, then placing the rally point in front of the factory and then turn on auto-join fleets when they are constructed and only then can I send them off to join the fleet. If you're in the middle of a heated battle and you quickly want to replenish lost vessels this can get a little frustrating.
- Another auto-join bug: When the rallypoint is fleet X around some planet that has another fleet present and the ship enters the system it tends to join the WRONG FLEET. When the destination of the ship is just the planet it is entering I could understand it just selects some fleet to join, but not when it has a designated target, for crying out loud!
- The Vasari Phasic Barrier that protects orbiting civilian structures by shutting them down and increasing defensive values. When they are attacked they automatically activate, fine so far. Now after the attacking ship/fleet is destroyed or has retreated they won't deactivate, EVER! I've lost countless recources and culture generation because I discovered, late-game, that many planets that hadn't seen any action for HOURS had structures like Resource Extractors and Media Hubs still on lock-down even though deactivation of the barrier is also on auto-use ability just like it's enablement. My solution: Don't research Phasic Barrier!
Furthermore I really support the many requests to tweak the PJI to be able to actually have FRONTIERS. Enemy fleets can just treat interconnecting planets as a SUBWAY route to any un(der)defended inner planet they want and you have to chase them all the way there, PJI's or not. Then, if you get there in time at all, you destroy a couple of ships and they can retreat all the way back with you playing catch-up all over again. That's just silly.
And maybe some tweaks to planetary defenses at some point. Don't quite know what, though. Mobile Gun Batteries, higher range/rate-of-fire, all or some orbital structures with some form of defensive weaponry like flak-cannons on the extractors and hangars, the latter maybe with additional heavier weapons.
Starbases!