This isn't a new game, its just a few small improvments to this one...
Getting all of this sounds more like an expansion then a free patch. But why not? Expansions are always good!

A few of the ideas here ARE simple and easy to implement though, and wouldn't take too much effort.
The key here is that the engine is already there, there is an engine that supports many stars, each with dozens of planets... right now it is fairly limited to playing with one, maybe two or three stars... anything beyond becomes impracticable. But with a few new UI options and buildings it isn't. Most of the suggestions I made are based on existing things in the game. There is already a refinery building... allow one to be built in astroid belts once the star is secure. There are already natural wormholes and buildings giving artifical trade lanes... Combine the two by making a building that gives artifical wormholes (the stargate).
The only suggestion I made that requires extensive coding is the system AI and the star based / interstellar economy model. which adds a little more immersion (how are they getting all that metal from this star to the other star?)
But why not make an "upgrade all planets in system" button that does exactly as it name suggests? Ideally seperated into individual upgrades (ie, build all metal/crystal extractors, upgrade all civilian infrustracture, search all planets, upgrade all military, upgrade all logistics, and upgrade emergency response aka plent's health)... each one gives a total sum of the cost of all of these upgrades in the entire star system. And allows you purchase them all with one click (say, if I do NOT search ANY planets while fighting over a star, be able to search them all at once for a lump sum of the whole totaled cost instead of using the "search upgradeable planet" over and over and then clicking it a million times)