Ok, time for another update. But first some bad news. Looks like I'll have to postpone the release of the Episode I scheduled for this Christmas - the combination of RL work and me slightly underestimating the amount of time needed to make the core assets for the mod is to blame.
I know some of you may be a bit dissapointed to hear this, hell, so am I - but I would still rather deploy the mod in a workable and finished state than something which is missing half its intended features. And come to think of it, the amount of content Episode I alone should deliver is such it can be considered on par with an expansion, so... have patience. I'm steaming ahead regardless. 
Of course, the beta version will be released sooner than the final version of Episode I, but I won't speculate again as to when, I'll rather revert to the old - when its ready. I can, however, definitely say you won't have to wait as long as you waited so far. 
On to the update. Remember that "space whale" scout I posted at the very beginning of development of this mod? Top pictures in the title post if you forgot. Well, some bozos thought it looked tasty and they ate it. So the Xin came up with something that isn't quite so... fishy (and yes, I know a whale is not a fish).


This is just a quick visual overhaul (took me two days to do it, which is quite fast, at least for me), the scout remains the same; tiny, well armored and shielded, slower than scout average, armed only with a short-range charge weapon which is practically useless for anything but frying fighters which come too close. And how often does that happen.
But, it has a nifty ability which should give the Xin commanders a reason to build these even late game...