SINS...a kind of 4X-RTS experience

-a fast&dynamic 4X
-a RTS which allow 10apm players
so i played some FFA games for hours
i find this game miss something
may be the fact that you can only win with and by weapons
economic is quite a joke, only 2 differents ressources, build once as many extractor as planet allow, basic planet population upgrade, research and buy trade port (not to forget the so much important refinery).
war3 which is one of the simpliest RTS (in term of game complexite) offer similar economic complexite (if no more)
culture is a good idea, but soooo much light! 1 research, buy media center. Over
counter an enemy culture is so much as easy...
i would like to choose the kind of culture i want to spread (democraty-tiranny, peace-war, ...), with all choice having impact on different indicator (peaceful people will not allow too many defense on their planet but they will get trade bonus, tyranny allow more tax, democraty bigger size planet, etc)
i would like to buy spy and send them to opponent planet
be able to buy revolution...
be able to win with trade ships and spy/diplomatic ships
of course, i don't have that much played, i probably miss some important balance point
so i still give a chance to this game,
but i hope the dev are working on a nice extension with plenty new challenges