That very recent statement by the CEO of Stardock goes to the heart of my (previously posted) perspective... (1)
Those numerous customers, who have recently purchased well over 100 000 SINS game units, are not « idiots » : most of them simply do not have the time, energy, and competitive power-drive to spend whole evenings on ICO to practice MP and efficiently compete. (2)
I can't prove it with statistics, but I suppose that most of those « numerous » casual gamers do not even have the time and/or interest to visit the SINS forum ... and if they do, I would be surprised if they read all the posts within long, complex threads where sophisticated strategies & tactics are analysed & debated to death. (3)
Consequently, especially before version 1.03, they started a SP game, got bullied by some gross A.I. spams, and said to themselves « What the f**k, I don't have time for this non-sense! ». (4)
(And if they went on ICO and succeeded in joining a viable game, they risked being bullied by human spammers and by smart-aleck manipulators of the Black Market.) (5)
How come that tiny minority of self-glorified, (6)
« high-level » arch-competitors disposes of so many hours of leisure-time to practice, and practice, and practice ... until the fast & furiously efficient executions of their build-orders and their mouse-clicks become optimized routines?! (7)
How many financial revenues can Stardock & Ironclad obtain from that tiny minority of self-glorified, « high-level » arch-competitors? (8)
My excerpt from reply #65 is then very eloquent ... even if you do not agree with my « stupid » « noob » arguments. (9)
(1) Your previously-posted perspective seems to consist of almost nothing but the demonizing of people who like to test their skills in multiplayer. Frogboy stated that no changes are going to intentionally hurt the single player game. Somehow you assumed that this meant that the multiplayer game has to suffer. This is not the case. Single player and multiplayer are intrinsically joined. The only difference is the AI. Otherwise, when one is better, both are better.
(2) I don't think I've seen any reasonable poster here call any group of people 'idiots'. This seems to be just a strawman that you've set up. In addition, I would say that these people you speak of simply don't WANT to spend time and effort, they just want to play and enjoy the game. However, this makes them less qualified, unfortunately, to give accurate input about things so esoteric and nuanced as game balance. While they're doing other things, competitive players are spending hours and much effort in getting to know the intricate details of the game.
It's not some kind of elitism. You don't want a doctor replacing your sink, and you don't want a plumber prescribing your medicine. Different people choose to be good at different things (i.e. they choose to spend their time doing different things).
(3) On this point, you are absolutely correct.
(4) And that issue has been addressed thanks to the work of Ironclad developers.
(5) So you're saying that spamming and broken markets are overpowered? I agree, and I think a lot of competitive players would agree with that as well.
(6) You keep using this term to paint a bad picture of people that just want the game to be better. Sure some people have been jerks, but there are jerks in any given group of people. By trying to cause some kind of divide between people you're just making things worse.
(7) You ask why they do it. They do it because they want to.
(8) I don't see how this point is relevant. Maybe it would be if the multiplayer game and the single player game were two different games.
(9) Funny how no one called your arguments 'stupid' or 'noob' except you. Stop trying to paint competitive players as 'the enemy.' They want the game to be better. This benefits you unless you want the game to be worse. There's not some kind of silly black vs. white war going on here between those who like single player and those who like multiplayer - we all like Sins of a Solar Empire.
---The poster above me (Carbon016) astutely gives clear examples of how multiplayer balance affects single player gameplay.