Can someone provide a recorded game that uses fighters and bombers to win? I understand it's just a part of the fleet and all but if you're saying that in muliplayer games bombers and fighters can play a major role in victory I'd love to see a recorded game.
And I'm not sure how to record but this is an option no? Maybe I can just make a custom game that starts 2 sides right next to each other with huge fleets with an even point balance and see how that works...
In my experience building bomber bases for defense or fielding carriers, or cruiser carriers is all just a liability as the same points spent elsewhere will get you more kills, do more damage per second, and last longer. I've played a lot of games where I've tried to include bombers and fighters into my fleets and they just don't get the job done.
And talking about numbers like 30 or 40 bombers isn't realistic. Even with fully upgraded carriers you're hosting 6 squadrons per ship and that is between 5 and 8 fully upgraded carriers which if you're able to field that your enemy can field some other insane fleet and in multiplayer games I've played it's maybe 6 cap ships fighting in all, sometimes more but most are not level 6.
The realistic number of bombers/fighters that I've seen fielded is 10-15 and they get killed, my fleet just runs over them, or if I'm fielding them, I'm running around in fear hoping my ships will kill 1 or 2 enemies before I run.
I will try to get a replay up.
Keep in mind you don't need to -overwhelm- his flak frigs...Flak frigs take a surprising amount of time to actually kill strike craft, especially since they will only be in range for a couple seconds. The strike craft come in, fire a volley, and then get out of range again.
Not to mention their mobility allows you to dance around the battlefield striking whatever targets you please, saying out of range of his flak frigs. Oh, did I mention that you can simply dock them to keep them safe while your light frigs dispatch the flaks?
The power of strike craft is in their alpha damage...As stated before, they only actually need to be in range for a second to do their damage...it also almost negates shield mitigation.
They also are continually replaced throughout the fight.
One thing that may be causing you troubles is that
usually, strike craft should be targeting a different ship than your frigs/cruisers/capships. One of their primary advantages is that their alpha damage reduces the effects of shield mitigation. Use that to your advantage and hit a target that is at 15% mitigation...