-This is exactly what we are doing and has been said multiple times.
Oh, ok, my bad.
-Their sheilds will be strong, but for gameplay and balance reasons I am toying with the quick recharge idea. Its the only way useing the game mechanics that we can have certain weapons "punch" through the shields. Its not totally true to the series but its a sacrafice that should be made IMHO.
But that's just it, no weapons beside the SMAC platforms could "punch" through covenant shields, even MAC rounds took several hits to bring down a covenant ships shields. So by making them super strong, but with low recharge rate, you could show this ingame. Staying true to the series and keeping it balanced for gameplay.
-The MAC gun being a regular weapon would have a long reload anyway. If it doesnt use anti-matter there is no use making it a special ability and have to code it in. I only see if worth being a special weapon in that autoenable can be turned off cand players can focus fire them on their own.
If it's a normal weapon, I can't micro manage it. I want to be able to tell something as powerfull as the MAC when and where to fire. I don't want to see such a powerfull weapon be wasted on a frigate with no health because the stupid computer told it to.
-The bit about slipstream. I've wanted to do this but the accuracy is code into the game constants I think and you cant just affect one race. What we can change individually [I think] is the speed of travel. SO I'm going to give the Covenant a higher speed.
Well I'm not sure, I do know that in RTS' like this, the ALL attributes to the races can be individually changed, how, or how hard it is, I have no clue though.