But I know I'd feel shortchanged if I couldn't play a map for more than 90 minutes. The best part is just as you approach victory near the end! Why would you deny the most satisfying part of the game to new players?
Again, I repeat my statement. You didn't pay anything for the demo, so you can't be shortchanged. You don't get negative returns if you don't pay anything in the first place. You are taking
zero risks by playing the demo since you are not spending any money. You're only using up time to try it out. Anyways, it's a demo. Why should people be so enamored with a demo, wanting to play it over and over and over again?
Of course, there is another point I should bring up. I'm sure you know the saying "Time is money." That just lends another point to how good the time limit is. It encourages people to try out the demo, then buy the full version, instead of wasting time playing the demo over and over again.
atleast after you learned the game and definately if you played on fast speed.
That's cool, except for one small flaw in your logic:You already have to be familiar with the game! Why would a DEMO assume THAT?
You're missing the point of that comment. After playing the demo (with full tech and building features), eventually, a person can get so good at the routine that they can learn the game and play it quickly. It could actually be done on a small fast map. The demo assumes nothing, except that it offers a person a taste of what is offered in the full version. It's entirely up to the player's skill to get more than that out of this demo.
Oh, and Nyquist, after reading your post a bit more carefully, I did misread it. You're focus was mainly on how people were talking down to rolfski personally, not about how people were talking down on his idea's. And even though only a few people did leave bad comments, any bad comments are rude and unnecessary. So sorry about rebuking you and calling your comments a contradiction. You've got some good points raised up in that post, nothing that could really be any trouble.
PurplePaladin, Ironclad/Stardock servers are completely different than the game itself. The games are hard coded, and no personal info can be loaded onto the programming itself. But the servers have their own defenses, and I'm completely certain that those servers are protected. After all, if they aren't protected, Ironclad and Stardock would be destroyed for violating privacy act protection laws. Give the Government that much. They get all up in arms when private corporations don't protect private info.
Basically, when you download and install the demo, you do what everyone who bought and installed the full game did, they (including me) signed up for this site to upload the serial number, which is specially coded and formulated to lock your game to your account. Once it's uploaded, no one can mess with your game. The limited personal info you give (I've only given my name and birthday, btw, which isn't much, since I don't have much more personal info floating around there, and I did it just because. I wasn't required to do that) is just to prove you are you, and anything you give out is protected. They don't drop it onto a program and release it. They don't require your credit card info or social security # or personal ID #. They just want an e-mail addy and password and the game's serial number. So you can rest comfortably.