innociv
AI should say "Hey it looks like the enemy is heading to your homeworld! I'm sending help" and they send all their ships to your HW, then break alliance, and go "LOLOLOLO JK" and break the alliance after having gone past all your defenses while allied.It should do things other players do..
I've had this happen to me too actually. What happens is that I'm about to fail a mission that will put my likability low enough to kill off an alliance, the AI breaks ALL deals simultaneously, the countdown timer starts, and I have to either hurry up and call for a cease fire or recall defense forces to my home planet so my former ally doesn't take it out.
cg49me
The AI made fun of my mama as it was beating me to a pulp.Haha...I also have some issues with the alliance system, even (mostly, in fact) in single player.I'll have a peace treaty with one of the computer players (after completing an appropriate number of missions), planet vision, ship vision, trade alliance - you name it. I'll then ask my computer ally to defend one of my planets, to which it adeptly sends a formidable fleet in compliance. However, once the fleet gets there, it sits around the planet/asteroid in the center of the gravity well, and won't attack the enemy from which my structures/planet are receiving constant barrages from. The enemy also neglects to attack the friendly AI.Is this because my ally and enemy have formed an alliance as well? If so, why is my ally continuing to issue me missions to attack that very enemy?
I absolutely
HATE it when that happens! Your AI buddy probably did form some sort of alliance with the enemy. This happens to me pretty often so I don't even rely on the AI to help me out. I've even run into situations where the AI whines that one of its planets is being sieged, I order them to go defend their own planet, they show up there just before it's too late, and then completely fly right past their attacker without firing. I've tried to order them to attack other AI ships but they whine that it's their ally and their ally wouldn't appreciate it.
Another time I was being attacked by 3 different AI's on an unlocked large random map, ordered my AI ally to help me defend a terran planet, the AI buddy shows up, flies right by me and the 3 attackers without firing a shot, parks next to the planet, tells me it's finished its task, and then takes off. 90% of my unlocked games have featured this sort of situation so I only bother with temporary cease fires and go things alone for the most part. The remaining 10% normally ends up with me allied to one or more AI's who are buddies with everyone except for one faction they each don't like. However, because they both dislike a different enemy neither helps each other out.
This can be frustrating.
I'd also like to be able to give AI's missions. If I'm top dog in the game, you better do what I say or I'm going to come wipe you out. The AI doesn't quite understand that, but it acts that way in the early game.