+ FIXED: Gravity Accelerators were missing a Special ID, which was causing a crash when they were built
May i, please, provide a constructive observation on this particular stuff - boogiebac?
In the X-Worlds mod i took the liberty to add a HUGE number of new Trade-Goods (37 in total including the renamed defaults!) and what bugged me most is the 'behind_curtains' facts & properties for each of these. Carielf states (in the "old" modding guide) that any gap between these IDs (be it new or re-organized, btw) would ***POSSIBLY*** corrupt the process itself.
Case in point, the Gravity Accelerators (in the TA file) accidental lack of such value.
But, when i read the PI.xml file... the valid list only accounts for 11 instances (Micro-Repair being #14, last)
If #10,#11 & #12 are actually missing (probably unused, or even grabbed indirectly by some of the Galactics) where would an extensive new list like mine begin to somehow interfere with the code?
Right now, it all works out just fine (quite pleased actually that it does!)... but, it simply boggles my "perfectionist" brain that the properties tied with some of those remain a mystery --to be solved-- or discovered just in case i'd HAVE something to exploit or adapt if i'd know what the exact issues are.
Thanks for the zipped_alpha file, in the name of those who were highly critical about updates 'slowness' of late.
So anyone else wants to slam dunk another useless rant?
Cuz, to me... SD (and boogie, btw) cares that much about YOUR problems as to give out a swift patch (in a zip, mind you!) that coulda waited for the official 1.92 release early next week.
Otherwise, just shut up and go play a game or somethin' with a lot of fixes for it.