I just finished playing a game before, and there was one thing I noticed (a bit too late, alas), that seriously pissed me off. I'd decided attacking this Ice Planet was no longer worth it, so i ordered my troops back to my home planet. Started, y'know, playing around with the rest of my empire in the expectation that my fleet was fine, however next thing I know I get the message that my capitals ships hull is severely damaged. I look back and it turns out my capital ship is still attacking their fleet. I order it again to go to home planet, cursing my stupidity. Turns out the Marauders ability disables everything on the ships and makes it invulnerable, and CANCELS ITS ORDERS.
Now really, were the SINS universe RL, a captain wouldn't say "oh, our ship has been disabled, I guess I can ignore those high priority orders to go back home and take on this whole fleet head on in my severely damaged ship". Can we hope for a fix for this in 1.1, or are we cursed to micromanage irrelevent things for all eternity?