TA 1.96.027 Weapon and Defense Tech Tree Analysis
This is purely an analysis of the weapons and defense portion of the tech tree. Clearly other factors (Super ability, racial abilities) and other parts of the tech tree (economic, production, research, to name a few) are important for actual play.
Tech trees are arranged by degree of similarity. (Iconian and Yor tend to go together at the end, Altarian and Drath together, Drengin and Korath together)
Weapons
Iconian gimp: Iconians have Advanced Beam Weapon, Advanced Mass Drivers, and Advanced Missile Weapons that don't do anything but gimp their tree. I list them as ABW AMD and AMW.
Thalan don't have Beam Weapon Theory, Mass Driver Theory, and Missle Weapon Theory (directly from Space Weapon to the techs)
Beam Weapons
Kinetic Stream cost more research than Lasers, BUT Iconian and Yor have cheaper Beam Weapon Theory so actually Kinetic Stream tree is slightly faster.
Ion more damage than Plasma, larger (but scales slightly better), more cost. Cheaper to research.
Disruptors better than Phasors, more cost. More research than Phasors.
Yor Phasors are just as good as other Phasors, but shorter (hence cheaper) tree.
Arcean Particle Beam 1500 instead of 500
Krynn Particle Beam 1000 instead of 500
Laser (PB after Laser V) -> Particle -> Ion -> Disruptor 3 -> Doom
Drengin Korath
Laser -> Particle -> Plasma -> Disruptor (PB after Disruptor 1) 3 -> Doom
Krynn Thalan Torian
Laser -> Particle -> Plasma -> Disruptor (PB after Disruptor 1) 4 -> Doom
Altarian Drath
Laser -> Particle -> Plasma -> Phasor (PB after Phasor 1) -> Doom
Arcean Korx Terran
Kinetic -> ABW -> Particle -> Plasma -> Phasor (PB after Phasor 1) -> Doom
Iconian
Kinetic -> Particle -> Plasma -> Phasor++ (PB after Phasor 1) -> Doom
Yor
Conclusion:
Evil Drengin/Korath have the best beam weapons, followed by those with disruptors/Yor, then the rest with Iconians, Arcean, and Krynn at the end.
Mass Driver (MD)
MD smaller than Rail Gun but more expensive (same damage)
Ion does same damage as MD and Rail Gun, size scales slightly better than MD, but twice as expensive. Slighly less research than just the MD tree alone.
Scatter Blaster are cheaper and larger than Ion, Rail Gun, and MD. But less than half research cost as Ion alone.
Neutron smaller but more expensive than Pulse. More research than Pulse.
Altarian and Thalan have NO evil mass driver. Drath HAS (after Pulse 3). (BUT see next on Singularity)
Singularity same size as Graviton, less damage (2 vs 3), less cost, but Singularity 4 gives Nano Ripper. About half the research cost of the Graviton tree.
Rail Gun -> MD -> Pulse -> Singularity -> Quantum -> BHG
Altarian Drath Thalan
Rail Gun -> MD -> Pulse -> Graviton (PS after Graviton 3) -> Quantum -> BHG
Korx Krynn Terran Torian
MD -> Neutron -> Graviton (PS after Graviton 3) -> Quantum -> BHG
Arcean
Ion -> Pulse -> Graviton (PS after Graviton 3) -> Quantum -> BHG
Drengin Korath
Scatter Blaster -> AMD -> Pulse -> Graviton (PS after Graviton 3) -> Quantum -> BHG
Iconian
Scatter Blaster -> Pulse -> Graviton (PS after Graviton 3) -> Quantum -> BHG
Yor
Conclusion:
More difficult to draw definitive conclusions here.
In terms of fastest to the mid level guns, Yor and even Iconian with the gimp tech AMD are fastest.
In terms of fastest to high level guns, Altarian/Drath/Thalan are the fastest.
Evil Drath gets evil mass driver fastest.
It seems that Drath has the most advantage, followed by others with Singularity, followed by Iconian/Yor, then Drengin/Korath, then the rest.
Missile
Seeker has less damager (1 vs 2), is smaller and cheaper than Stinger. (Slighty large than half size, and 2/3ish cost). But cheaper to research.
Stinger -> Harpoon (PM after Harpoon 3) -> Photonic 3 -> Photon -> Nightmare
Drath
Stinger -> Harpoon (PM after Harpoon 3) -> Photonic 2 -> Photon -> Nightmare
Altarian Arcean Drengin Korath Korx Krynn Terran Thalan Torian
Seeker -> AMW -> Harpoon (PM after Harpoon 3) -> Photonic 2 -> Photon -> Nightmare
Iconian
Seeker -> Harpoon (PM after Harpoon 3) -> Photonic 2 -> Photon -> Nightmare
Yor
Conclusion:
There is little variation between the tech trees. The Yor have a slight advantage over most races, with Iconians and Drath with a slight disadvantage.
Defense
Shield
Arcean Advaned Force Field 2500 instead of 1500.
Arcean Invul 1 3000 instead of 2000.
Arcean Invul 2 5000 instead of 2000.
Arcean Invul 3 5500 instead of 2500.
Shield (SR after Shield 3) -> Barrier (DS after Barrier 3) -> Force Field -> Invulnerability
Altarian Drath Thalan
Deflector -> Shield (SR after Shield 3) -> Barrier (DS after Barrier 3) -> Force Field -> Invulnerability
Arcean Drengin Iconian Korath Korx Krynn Terran Torian Yor
Conclusion:
Altarian/Drath/Thalans skip the Deflector techs straight. Others don't. Might be an advantage, or not. Either case, Arceans lose big time here.
Armor
Duranth -> Tri-Stront (ABA after Tri-Stront 1) -> Kanv -> Duralthene -> Adamantium -> Zero-Pt
Altarian Drath Thalan
Titan -> Duranth -> Tri-Stront (ABA after Tri-Stront 1) -> Kanv -> Duralthene -> Adamantium -> Zero-Pt
Iconian Korx Krynn Terran Torian Yor
Titan -> Duranth -> Tri-Stront (ABA after Tri-Stront 1) -> Kanv -> Adamantium
Arcean
Titan -> Duranth -> Tri-Stront (ABA after Tri-Stront 1) -> Kanv -> Duralthene
Drengin Korath
Conclusion:
Again, Altarian/Drath/Thalans skip the Titianium techs straight. Others don't. Might be an advantage, or not. Either case, Arcean misses Zero-Pt, and Drengin and Korath lose big time on the high end techs.
Point Defense
ECM (TD after ECM) -> PD -> PD Combo -> Droid Sentries -> Aereon
Altarian Drath Thalan
Chaff -> ECM (TD after ECM) -> PD -> PD Combo -> Droid Sentries -> Aereon
Arcean Iconian Korx Krynn Terran Torian Yor
Chaff -> ECM (TD after ECM) -> PD -> PD Combo -> Droid Sentries
Drengin Korath
Conclusion:
Again, Altarian/Drath/Thalans skip the Chaff techs straight. Others don't. Might be an advantage, or not. And, again Drengin and Korath lose.
Overall
Yor, Drengin, Korath, Thalan, Altarian, and Drath weapons tech trees are stronger.
Iconians' and Arceans' defense techs are at the bottom due to extra research needed.
Altarian, Drath, Thalan skip the intro defense tech, which may or may not serve them well. Other than that, no defense tech tree has a clear advantage compare to others. Arcean, Drengin, and Korath lose because of missing high end tech.
The Yor, Thalan, Altarian, and Drath seem to have a pure advantage on pure military techs. Evil Drengin and Korath have a significant bonus because of their laser access to Psionic Beam, though they suffer in the defense tech tree as they miss most of the high end defense techs.
Iconians lose on the offensive tech because of the extra gimp, and Arceans lose on both the weapons and defensive techs because of increased research costs for certain techs.