So what do you think the second and third expansions will include, and what do you think they will be called?
We already know all about the first one and what it has to offer, starbases, new defensive options, and those additions are great but for some reason I feel like sins is missing something, something BIG and actually afew things. Anyways recently we found out that the second expansion has to do mostly with the non-combat aspects of the game such as diplomacy but could this mean new additions to economy things as well? Here are my ideas that I think MIGHT be in the second expansion:
1. I think we might FINALLY get working professional moons, and when I say moons I mean non just things to look at like solar sins adds (which is great don't get me wrong) but maybe the type of moon I was really hoping sins would have. Realisticly when you look up in the sky at night and see the moon there don't you ever think of how we might one day live on it? In sins we have asteroids which are a great way to get an early boost to your empire but maybe moons could be an asteroid like thing that your home planet automaticly get's and other planet's have a chance at having them at the game's creation. Now I'll describe my ideas on these moon's in more detail, if they were to improve the economy of the game they would have to have something to do with resources soooo maybe they could serve as an additional credit booster a long side with the civilian infrastructure upgrade option they could add a new option called 'Colonize Moon'(1, 2, 3 ,4 5...) depending how many moons there are and of course make a limit of maybe three per planet tops or something. They could also make the moons once colonized have a seperate section created with all of the bonuses a normal planet has (excluding logistical, tactical and capital planet options) so that you could upgrade the population on it to a certain limit, upgrade it's health points to a limit like 3000 or something and explore it for artifacts. If these moons are added into the second or third 'micro' expansion I think sins would not also be a nicer game to look at but a much more in depth strategical game as well.
2. I think new planet types may be added or the ability to colonize gas giants as not everyone uses sins plus so gas giant colonization really isn't 'official.' For some planet types they may make some that are resource horders but with little popualtion upgrading ability and less health to balance out the game. They might make some that are a great choke point planet with a big gravity well and plenty of options for tactical and logistacal slot upgrades so you can defend a whole star system with that one 'uber' choke point. Of course this type of planet would have lot's of HP but not many resources, or none at all and a very small population limit like 40 at the most. Now I would think these choke points would end up being gas giants since what I described I think could fit them (big gravity well lot's of HP small pop limit) so it would be easy to implement but add a whole new depth to the game!
3. This isn't so much for strategy areas of the game but more of a graphical upgrade. I would think that once all three expanions are released or once 1.1 final is released more planet skins wouold be available as looking at a terran planet in 1 solar system and seeing the exact same one a phase jump away or in another star system is very annyoing. This is something that could be done fairly quickly as no extra balancing or major ideas are involved and for an artist could be done nice and quick. Hopefully they address this thing soon maybe in 1.1 or 1.2 but if it is addressed in the expansion that would be great as well. Some new star textures would also be nice to see as having 5 blue stars and 1 green one is really getting on my nerves not sure about others though. Maybe a white dwarf could be implemented? This is a strategic area though as once you get into sizing stars it means gravity well size so maybe you could make red stars red GIANTS and yellow stars medium white dwarfs are well dwarfs, blue stars could be medium-giant and green stars could be dwaf-medium? Then to balance out the stars as smaller wells means faster plenet attacks you could give new abilites to stars aolong with the 2.5 anti matter regen ability. For example red giant stars could have an ability boosting something like attack range so that ships attack better even with the bigger well, and white dwarfs could have an ability like a longer phase jump time (not sure why they would do that but it would balance the well small size aspect)
4. Another not so strategic area of the game. I think the scale of objects should be fixed. Now I know many people asked for this in seperate threads but I though I might as well add this in here as Stardock and Ironclad may look at my ideas and read this as well, maybe reminding them this is something lot's of people want. Preferebly planets now should be the size of a gas giant, gas giant the size of a star and stars should be maybe 2x the current size. Ship speeds could be increased to balance the equation so customers are happy and developers are happy. This idea would fit well with moons as moons could be the size of a current planet. Asteroids are fine the way they are I feel but to balance out the game they might need to be increased in size so gravity well readiuses are balanced as well.
5. Here is a strategic area of the game, I feel that stars should be able to be buffed so that they serve as a defensive area as well and not jsut a door to a system like they currently are. I find it really annoying that in order to protect an entire system you need to buff out all the planets phase jump connected to the star or else if oyur whole fleet is at the star the enemy could come in, phase jump and get a few attacks in on a planet before your fleet arives to defend. Maybe a mobile construction ship could be made so that it is like a colonization ship but with the ability to build minor defensive structures ex, hanger defenses, cannons and regeneration bays, but that's it so the enemy can defeat the star but still the star could serve as more than a door. Wormholes could be kept the same though and used as a backdoor for enemies so that surprising feeling is still there.
6. In the third expansion they said they had a 'special surprise' for us. Here are my ideas on what that expansion might be:
6b. It might be a long awaited campaign mode that everybody wants and would finally complete Sins.
6c. It might be a brand new race, maybe the race that destroyed the Vasari empire?
6d. It might be BOTH! lol
Anyways hope you liked my ideas