Having different victory conditions could help this too. (ie. 75% of all occupiable gravity wells, wonder victories, timer victory, research victory, as mentioned capital victory).
Probably not at all what I was getting at, but yes. You could implement these, then when you "Win", it makes the Continue Playing option all the more - well, optional, for those that like the mop-up for whatever perverse reason.
Bah. Well the thing is I've gotten a 4850 so I decided to throw Black and White 2 at it since its been my first GPU upgrade in *years* so I had something that could run the game properly
and I was having all this fun just tinkering around with my own shit instead of attacking the enemy it was just getting me to thinking what could you add to Sins to at the very least keep the player entertained while his fleet is off on Autopilot?
I mean its pretty simple to slap buildings and upgrades down, do all the research, etc. And by the endgame you have it down to a method where it almost feels like a chore, just building the same shit over and over again as you expand out and take over more and more gravity wells. The games enjoyment value Plateus before you acheive victory, basically. So its either a matter of identifying the point when the match becomes stale and adding new victory conditions when the game reaches that point, ot adding additional content to the game to make that section of the game more interesting. For instance, giving the player more to interact with outside of combat.