Guilty before proven innocent? I wish that's the way it worked for our court system also.
If Stardock says Impulse isn't a DRM thing, that's fine by me. But I am frustrated about the way people talk about pirates in here.
Wall of text warning: if you don't want to read my thoughts about piracy, skip right into the end.
(edit: In the following text, piracy = sharing copyrighted material, a pirate = a person who thinks the mentioned action should be legal)
Well, I am a pirate. I am also Stardock's customer. Now when you think pirates just DL stuff from somewhere without never ever paying for anything, where do you get this idea from? Can I see some statistical data that clearly confirms your assesment, please? Well, no, I can't, because there is none. Just the standard assumptions propaganda lies that are made up by RIAA, IFPI and the record industry, etc... I agree that piracy affects the video game industry differently, but... Today, if a game isn't pirated, it isn't sold either. I don't buy all games, but I do buy all the games that I like, and Sins is one of these games. I do not buy these games because it is the "right thing to do", but because it is the logical thing to do. If I see a game that I like, I want to support it to encourage companies to make more of these games. If i bought games without trying them out first I would probably end up in a situation where I'd be supporting the development of games that I do not like.
See this. And this. 2D Boy estimates that their game's piracy rate is about 90%. That means 1 game sold for every 9 downloads. But... does this actually have an impact on sales?
Let's assume that Games X and Y are pretty much the same. The difference is that Game X is uncopyable, while Game Y isn't. Assume that both games sell 10 000 copies.
Now, Game Y gets distributed on a torrent site right away when it gets released (or possibly even before that). It gets downloaded 90 000 times, thus giving it the estimated 90% piracy rate while the total player amount is 100 000. Now this is a huuuge setback for the ones who made the game, isn't it? Yes, if you interpret that it shows the amount of lost sales, but it doesn't. The vast majority of the people in that 90% wouldn't have bought the game anyway. If game Y was also uncopyable, 2D boy estimates that for every 1000 "extra" downloads they would sell one (1) copy. This means that Game Y would have sold 10 000 + (90 000 / 1000) = 10 090 copies and have 89 910 less players. I'm well aware that these figures are only rough estimates - but who wins and who loses in this situation? More people = more clans = a richer community = better experience.
(just for a curiosity, by this math if piracy rate was 99% (10k sold, 990k pirated), the devs of Game Y would sell 10 000 + (990 000 / 1000) = 10990 copies, which is less than a 10% increase.)
By the way, online games seem to be pretty much immune to piracy due to the need of a legit CD-key.
FYI piracy is not stealing. Even if 10- to 15-year-olds think that it is "cool" and "criminal" to be a pirate and go and warez everything they can - this doesn't make piracy stealing. Piracy is not even a crime. It's a growing political movement consisting of people who think that spreading and sharing culture is a good thing. This group of people includes the beforementioned "criminals". Sure. It also includes artists, writers, coders, highly educated IT professionals, professors and others. Piracy will never be stopped either. The deal with all the criminalization is just that the copyright lobby pretty much gets to make the laws pretty much everywhere, so... you can guess the outcome. Bottom line is - even if you think piracy is bad, trying fanatically to stop it just because someone told you it's bad would/will lead to a far, far worse situation for human kind.
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Anyways, I still think it's pretty stupid for Stardock not to make a stand-alone patch file. This would 1) solve ALL the problems with patching Sins that arise from troubles in getting Impulse to work, 2) not affect your piracy rate (DRM never does) 3) keep your customers happy. The argument that Impulse is faster and reduces DL times is a pretty hollow one since some (many) people clearly don't want to use it for patching and some can't even get it to work.
My question to Stardock is: If Impulse isn't your idea of a DRM system in any way, then why don't you make a stand-alone patch file available? If Impulse is better than the alternative, then people will start to use it and you will have nothing to "fear". Otherwise they will just hate it.