Thank you for the reply, XselenS. My worse problem, the crashing, seems to have been fixed by my updating from 1.12 to 1.13... for the most part. I still crash if I enter a game, then either exit and start a new one or load another one. Still, that is easily bypassed.
As for the other problem, it's nothing to do with Sins itself, or options on my part; http://www.gamingsteve.com/images/2008/02/sins_of_a_solar_empire_3.jpg
In the Empire window, the little colored blocks that represent units, buildings, ect, and whos team they are on; they are missing. Not the portraits for the things themselves, just the little blocks next to the planets. The other thing, the minor bug...
http://www.consoleme.ca/wp-content/gallery/sins-of-a-solar-empire/sins5.jpg
The bars to the left of the planets, showing the general strength of the forces stationed there; when I hover my mouse cursor over it, while the bars representing enemies remains, the background of it disappears. It doesn't affect gameplay at all, but it's a bug. Both of these are unique to Urban Expansion, as far as I have been able to tell, and were both present in 1.0 as well.
I hope I have been able to help, and thank you for taking the time to review my problems.
To Anderas:
Thanks for the reply with pictures and a deeper explanation of what's going on. Knowing the bug was present in 1.0 is also helpfull. I will try to duplicate what you did in both maps and see if I get an error or bug.
Ok, I just have a few..... discrepancies... here. I updated to v 1.13 before installing the mod, and booted it up. Everything seemed to be running fine, but then a few things, none of which make a lot of sense, happened. Some of them go away when I reload the mod, some of them have yet to...
1.) Everything has a sort of reddish hue to it, including the Advent ships, and it makes them look really lame
2.) Planets became seethrough sometimes
3.) Faction colours didn't show up on ships, so coloured spots were gray instead.
4.) The white skybox has little..... "tears" in it, sort of... holes in it where it changes to red.
5.) The when I try to upgrade a planet's tactical slots above 15, it goes to 0
To Cooltapes:
I'll look into the errors you reported, the "tears" in the white skybox (it is also present in certain blue and purple skyboxes as well" is something I am trying to fix. It is a known error which I also let everyone know in the changlelog so hopefully it will be fixed for 1.2. I included the skyboxes anyways since I fealt they weren't to annoying. As for the other error with everything having a redish hue, this is intended but I will modify the color of the hue to make it more realistic, the reason it is intended is because when you make a skybox (the hue is present in Vanilla Skyboxes as well) you have the option to make everything within that skybox or star system get a matching hue to the skybox to make everything blend nicer with the skybox. I am new to doing this and this is why it may be noticable, and I will modify the colors until I get it right. Is this hue that you are talking about from the purple skyboxes? I will look into the planet tactical slot glitch as well. As for the faction colored meshes this can be enabled or disabled from the user interface menu while in a game, my guess is that your's is disabled.
Huh, I don't keep up with this thread for a cupple of days and find the heart of a conspiracy.
Just for future referance, people tend not to take it so well when you suggest stealing their creations, mainly because it is a complete disreguard for the amount of work and love they put into them. The Devs tend to not like people talking about "pirating" their games, and modders tend to not like people talking about "pirating" their mods. While I am somewhat offended by the suggestion, I am going to let this one roll off my back. Please refrain from it in the future.
As for XselenS's response, he is quite correct. While future talks are open for allowing access across the Urban Expansion mod with my own, as of right now it cannot be done, for reasons that both me and Xselen are aware of.
Also, thanks Xselen for keeping a respectful stance in the face of temption. I knew I liked you for a reason. Also, great work on the mod so far. You continue to impress me!
To Ordian:
Lol no problem.