Version 1.2 Progress Update:
I have successfully remerged Bailknights Graphic Mod into UE. UE still uses the explosions from Volumetric Explosions but now uses damage effects and everything else from Bailknights mod.
*NOTE: From 1.2 on the Horder/Bonus/Crystal/Metal/Credit/Multi classes will not be associated with the word classes, they will now be associated with the word Group. Basically what was once called the Horder Class will now be called the Horder Group etc. The reason for this is summarized below but in short it is because I am regrouping all planets into a new tree like this.
CLASS
(Star/Planet/Dwarf Planet/Asteroid/Anomaly)
SUB-CLASS
(Blue Star/Terran Planet/Barren Dwarf Planet/Asteroid/Black Hole)
GROUP
(There is no star group/__ Planet Group{Ex. Horder}/Dwarf Planets use Planet groups/There is no anomaly group)
I will release a more in depth tree of the classes a long with the release of 1.2. In version 1.2 the Barren planet will be renamed the Steral Planet, and the "Barren" name will go to a Dwarf Planet.
I have also begun work on a new planet type, the Dwarf Planet. The Dwarf Planet will be a seperate class bringing the total number of Space Object classes to five, these are; Stars, Planets, Dwarf Planets, Asteroid, and Anomalies (space junk, plasma storms etc.) Basically, in Sins there are normal Planets and each one of those planets has a sub-class, the Ice Planet for example is a sub-class of the Planet class. The Dwarf Planet will in the future have a total of four sub-classes (in version 1.3) but in 1.2 it will have only one sub-class the Barren sub-class which is basically a nerfed Steral Planet (was called the Barren Planet). The reason I am working on this in the first place (many of you may not want me to since it will delay the release of 1.2 by a few days) is because if I am making an entirely new sub-class of planets in the game I want the model and bsae textures, a long with it's stats and playability to be glitch free. Releasing this with 1.2 will allow me to have a full version of bug reports by you before it becomes a big part of mod, this essentially removes the need for a beta 1.3. It also makes the game a better one and funner. Here is the planned changelog for 1.2.
-Merge: Bailknights Graphics Mod
-Add: Dwarf Planet Class
-Fix: Minor Planet related bugs
The release of 1.2 should be this coming weekend. I would also appreciate some ideas for some of the Dwarf Planets sub-classes. So far I have two Dwarf Planet sub-classes planned, the Barren sub-class and the Mineral Sub-class. The Barren is pretty much an asteroid with more pop and HP, the mineral sub-class is a crystal focused Dwarf Planet. The theme for the Mineral sub-class will be themed like Pluto, light-pinkish in color with shades of orange and red. The Barren sub-class will have a color sheme like the Dwarf Planet Ceres, I am not promising a Ceres look a like, only a Ceres like COLOR scheme. Here's a pic of the colors of each Dwarf planet (Pluto and Ceres).
Mineral sub-class color scheme: http://upload.wikimedia.org/wikipedia/en/3/30/Pluto.jpg
Barren sub-class color scheme: http://en.wikipedia.org/wiki/File:Ceres_optimized.jpg
Anyways that's the update on progress so far. Remember the Dwarf Planet of 1.2 WILL NOT have the mineral sub-class, only the barren sub-class which is basically a buffed asteroid. If any of you are confused as to the new naming scheme just let me know how and I will explain further.
Edit: I have also completed Space Object Guides (A tree with all space objects like planets and anomaly's ect) specifically for UE. The guide is in an Excel format and I have made a Excel 2003 version and a Excel 2007 version ensuring anyone with any Excel (or the open office version) can read the files. I made these to get rid of any confusion anyone may have as to the new class system, it will be included in the download of 1.2 and I will also upload each version of the Guide onto this page after 1.2's release in case I decide to change planet names in the mean time.