psychoak, was there no way in Civ 4 to have 'normal' turn processing (like I remember from Civs 1 & 2 & maybe 3)? I never bought it because my local 4X friends called it to task for being a lying resource hog that needed way more PC to run decently than the box claimed. I've been flirting with getting a copy now that I have an adequate Vista box, but I'd think my money wasted if I ended up forced into a click-speed fight with my own PC.
In singleplayer, you're playing Civ 4 like any other TBS where orders are being appllied instantly - you make your moves then AI makes it's moves. In multiplayer, you may choose between normal turns and simultaneous turns. For obvious reasons (games are much faster), most online players prefer simultaneous turn games.
And Civ 4 is better than Civ 1-3, especially with expansions.
I don't know what games you've played that have it, but like that, Civ4 worketh not. Maybe you're confusing lag with some complex system for resolving turns?
Movements are made in real time, he who clicks the fastest gets to decide how things work out. It's bloody irritating in the FFH mod. Radial damage spell spamming...
One feature of a fan's mod is imbalanced when a game option "simultaneous turns multiplayer" is on. Obviously, it's not an entire game's fault.