What I mean is that I believe that when you create a model you have to assign it a hangar point, to serve as a point of origin for SCs. What I would like to know is if you need multiple hangar points on a model for multiple squads, or only one.
Hard point in the model and squads are not directly related... by example, the Sova capital carrier have 4 hangar but can have between 2 ( low level ) and 7 squads ( high level )... Model and hangar hard points remain the same at low and high level...
Not sure about it but maybe the hangar hardpoint have only some influence for docking or launching procedure only... by example, fighter/bomber dock before a jump, launch after a jump... maybe the process is more fast with multiple hangar... Someone need to check it... if it change nothing, hangar point are only a estetic thing...
By the way, since Entrenchment, the max hangar hard point is 10... but several mod have model who launch more that 10 squad !!!
Squad quantity is related to the "command point" in the entity file... a start value and a increase by level... it is very possible that like weapons, if you have no hangar hard point, fighter/bomber will be generated from the center of the ship !!! Visual effect will be ugly ( like beam or laser coming from the center of the ship ) but i think that it will work...