I tracked down where the spiral galaxy files are and which ones are causing the problems.
They're in the Texture Folder.
galaxyspiral.dds
galaxyspiral2.dds
galaxyspiral3.dds
When I deleat them, it just leaves behind white blocks ... is there anyway to edit a .dds file or some other way to make things see through ... or replace them with a star?
~Reuben
Quoting harpo99999, reply 19the deep space skybox does not solve the whiteout problem. i suspect that you might have to create a mod changing the skyboxstars.mesh or the skyboxbackdrop#.mesh files
hope this helps
harpo
I'll look into this for you, and there is actually another mod out there that does this already. I'll try to find it for you.
Quoting Carbon016, reply 8
Try one of these that supports folder comparison. The easiest way to do it would be to use the Beyond Compare program's 30 day trial for it.
Get some 1.05 reference data or convert it yourself, then compare the mod's files against that reference data. Merge the changes in manually and you should be good.
Where would I get the Beyond Compare trial?
boshimi336
I think there is an option in-game that removes deep space skyboxes. Ive never tryed it myself but it sounds like it might help you.
I use Notepad and Notepad++ for all my file editing. Also, if you want to retro convert to 1.05, you need to open both the new version of a planet, and an old version side by side, and make the new one match the old one in spec info. Just besure to keep the meshes and planet values the same as the new. Then, you will have converted the file. This is what I am doing to convert UP to the new version and Entrenchment.
Danman, i was wondering what 7DS 2.1 capitalship mesh's/textures are converted for entrenchment. The ones im specifically asking about are the DarkAngel, WarHammer, Assassin, CruiserROGUEScout (entitly filename from 2.1) and Tempest Cruiser. Reason i ask is to add them to my current, personal, mod project while 7DS gets converted to the most up to date version on sins + entrenchment. Ive tried to convert some 1.05 models w/ 3dmax 09 but i literally just started messing around with it two days ago. If none of the above meshes are available, any really would be fantastic. Send a PM and ill reply with my email. Thank you very much.
Actually its not the meshes that need to change, its the entity files, and yes, those are already done.
i was just wondering if its possible to have two separate versions of sins on my computor, one for 7ds and one for v1.15+. i really want 7ds but i dont want to uninstall and re-install my game and not be able to use the more modern mods
YES! I am running two versions right now.
How badly is "stacking" mods going to affect the GSDef? Multiple races, multiple ships/structures... Will the GSDef be the massive file we have now or what?
Don't know yet until we actually get into it. I say if we make a base mod, and then add to that, things should go very well and provide an a la carte system to gamers.
Okay this is wierd. My galaxyscenariodef file in the gameinfo derectory of 7DS is unreadable. It is in text but it looks like this:
TXTstarTypeCount8 starType designName"RandomStar" designStringId"IDSGalaxyScenarioTypeStarRandom" orbitBodyTypeCount 10 orbitBodyType "BlueStar" orbitBodyType "GreenStar" orbitBodyType "RedStar" orbitBodyType "YellowStar" orbitBodyType "BlueStar2" orbitBodyType "GreenStar2" orbitBodyType "RedStar2" orbitBodyType "YellowStar2" orbitBodyType "WhiteStar" orbitBodyType "BlackHoleStar"
and its all like that, about 40 pages long. I cant edit it because it a nightmare to find anything in there. Why is it like that? It never was until i got 7DS 2.0 and 2.1. Can it be fixed?
And Thoumsin, thanks it works great.
Its like that because it is in binary form. You need it in text form, which is part of the mod tools that Ironclad puts out, or you can translate your own with a converter using ConvertDATA.
I'm doing an Honorverse Map and I want to increase flt supply and cap ship supply. I played around with increasing some of the values in the game info folder. It just locks up if i try to load it. Specificly the tec research for caps and flt supply. I did it like a mod that was done along time ago. The Capital War Mod. How do I do it or where can I find the info to do this? I read something along time ago, but can't find the thread.
This is in the gameplayconstants file, which is located in the GAMEINFO folder.
Hope the helps guys! Let me know if I missed anyone!
DANMAN