i need to know how, in entrenchment, you can switch meshes on the fly.
Ok i understand that it is somewhere in here, but i have questions then:
MeshNameInfoCount 2
MeshNameInfo
meshName "PlanetModule_TechOrbitalHangarDefense"
criteriaType "None"
MeshNameInfo
meshName "PlanetModule_TechOrbitalHangarDefenseAntiAirGuns"
criteriaType "Research"
prerequisites
NumResearchPrerequisites 1
ResearchPrerequisite
Subject "RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHHANGARDEFENSE"
Level 1
meshNameIncreasedEffectName "HangarGetupgrade"
meshNameDecreasedEffectName "HangarLosegrade"
for instance, can i switch this to "ability" or something? criteriaType "Research"
also, when i use this in this way, how would i code this:
meshNameIncreasedEffectName "HangarGetupgrade"
meshNameDecreasedEffectName "HangarLosegrade"
leave it blank like the other files?