you could build more than one novalith?
i was playing against an AI (given, this is the beta of entrenchment) and he (Vasari) had just absolutely filled his chokepoint system with mines. i mean you couldnt even see the asteroid there were mines everywhere. i sent in i think like 300 scouts (this was an early version of the beta, so the best way to get rid of mines was just scout spam) and i could not get through. so, i built 7 novaliths, targeted his planets, and fired just about simultaneously. it was some awesome fireworks, and of course, he surrendered afterwards, but yeah, smaller maps its generally hard to build enough novaliths to win the game, but bigger maps? if you back him into a corner, so hes only got a few planets, bam, thanks for playing baby.
so, back on topic, i dont think superweapons are too overpowered. yes, the novalith erases a planet... wait 60 secs and recolonise. yes, the delivernce engine shoots culture, but like someone said, without ships, its irrelevant. yes, the kostura disables structures and ships... once again, unless theres a fleet nearby to mop up, big deal. all you have to do is make sure you have the ability to wipe out enough of his labs to stop him from firing, or, just fire back at him?
one little countermeasure i have against the kostura... once you hear its been fired, move 2 or 3 planets away. if he fires at your fleet in Gravity Well A, he cant hurt your ships if they are in Gravtiy Well B or C. depending on how surrounding systems are configured, just move the fleet away and return once the blast hits. if there are only 2 phase lanes, move 2 planets away, if there are more, pick on, the more planets the less chance he has of hitting your fleet