they tend to build starbases at the jump point where the constructor entered the system rather than where a human player might deem a "good tactical position" would be, such as near his other structures.
its a pretty egregious flaw to be perfectly honest. combine that with the fact that they don't seem to actually research very many (if any) upgrades from the Fortifications research path and you have a pretty bad AI implementation of the new stuff in Entrenchment.
from what i can gather the AI builds mines (way way way too many mines) and starbases but thats more or less it. they don't seem to be capable of researching the nice new upgrades for hangars and turrets and they don't seem to ever research the advanced starbase upgrades (like Frontal Shield, or MAss Disorient, or Docking Booms, etc.) they also don't ever seem to use the Auxiliary Government thing so its possible to sneak a cap ship past the the SB and blast a planet to take a system out of operation even with an SB there.
they still build normal amounts of turrets, hangars, and repair bays though, that hasn't changed in my observation.
i'm really hoping the next major update (Entrenchment 1.1, or something) has a big upgrade to the AI. its pretty lacking right now.
as long as i'm on the topic, i've got a few other AI pet peeves that i'd like to see addressed.
1) obsession with neutral extractors. its good that they actually care about these now, but they seem to care WAY TOO MUCH. the AI will send its entire main battle fleet to take out the 4 or 5 light frigates i send to go secure some neutrals.
2) oblivious to grav well effects. for example, they'll camp out a fleet of 10 carriers in a Plasma Storm (strikecraft launch disabled effect).
3) still selects cap ships totally at random. i realize its hard to get a good decision making flow chart set up for something this complicated, however, you can at least improve the FIRST cap ship decision. there are clearly some ships that make good first choices (battleships, colonizers) and others that make terrible first choices (support casters like Dunov or Antorak, Carriers in general).
4) suicidal with cap ships. i've seen AI's fly a level 1 cap ship directly into a 2 pip planet militia with no support. the cap will obviously get blown away and that AI player is basically permanently out of the game because of it. would it be so hard to get the AI to retreat its cap ships when they go to 50% hull?