@ovi
1. sounds good
2. im not a modder so i have no opinion
3. i like the idea, but it has to be fleshed out: i.e. how much damage, range, how will it work etc etc
4. again, not a modder
5. not sure about cap ships, but i think frigs and cruisers are good, i think its being considered by IC. by neutrals do you mean local militias or like pirates or neutral empires (dont think there is such a thing? they are either friendly or hostile?)
6. i like this idea. in fact, thats how i thought it first worked... but oh well, i like this idea... on the other hand, the vasari nano-weapon jammer only stops some of the damage, doesnt give extra health... and i dont think Advent has comparable technlogy... i like it, but it might have to be adapted
7. alternate planetary capture techniques are being looked at by the devs (i think) but with bombing as it is atm, this idea seems to defy the point
8. i dont understand this point...
9. i like this idea, but then whats to stop you from queing everything and just running your empire in debt... i know its what most countries do nowadays, but i dont think it works in Sins, at least not until the next x-pack with the new economy upgrades
10. i like the discounts, but i dont like consecutive single ships costing more. that would kill it for me. i mean, unless it somehow reverts to the original price after a time, by late game you could have a heavily spammed ship costing twice or three times the original price...
11. i like this idea. its purely aesthetic, but nice. dont know how they will program it though. for instance if you have 5 cap ships, or 10 caps ships and a bunch of seige frigs, the deployment of each ship would be different. would be a nice effect though. also if each cap ship had a unique bombing tube location. for instance the Kol and Marza have tubes at the front of the ship, but the Sova or Dunov have them on the sides. just an effect.
12. dont like this idea. defies the point of pirates. though some researchable technology (like the Vasari xenophobia upgrade or whatever its called) could be used to mitigate pirate attacks.
13. maybe not fleets but single ships for sure. it would have to be counterable also, like, after a certain time organise a mutiny to get your ships back?
14. dont like that, 2 markets that do the same thing at different prices? bit superfluous
15. not sure...
16. dont like that. if anything, it should be higher because the planet is more secure... but im happy for it to stay the same
17. whats the point?
18. dont like this either. then you could move all your artifacts to the back of your empire and the enemy has to fight all the way through to disable/capture them