"If the publishers are convinced they are losing sales."
Now that's an excuse they (other publishers) will jump on. They will never admit as Brad did there, and here many times that those same pirates had no and nor will they, any intention of buying the game, or any product in question.
The publishers will use the pirate issue (And what happened with Demigod as their example) to further introduce and implement even more draconian DRM.
No matter the stance taken by SD or EA or anyone, the pirates will persist till either A), server side gaming is the norm, which will only serve to harm the PC game industry, or B, game developers start going out of business due to loss of profit and furthering the harm to the pc game industry.
What is needed, is to address the issue as to why people pirate, not if. There will always be pirates, whilst there are games at retail that won't change, but what, if anything can drop that number?
Price? It's the obvious, but that's not going to readily change, and with reason.
I'll admit, i have no answer as to what would drive a pirate to actually purchase a game, if anything, except that Stardocks approach to me at least, even though not favorably demonstrated here, is the best way to go about it, other than....nothing.
Piracy is here to stay.
But since the drones at EA and the like will take note of the 120K pirates and forget everything else, it will be a cold day in hell before they all see the light.
To them, killing pirates = more sales. That is the concept that needs to be changed.