But i do however like to discuss the balance that could be reached in PC piracy because i can admitt it is wrong and something needs to be done.
To the right 100,000 copies of Demigod trying to log on a site to play a game they didn't pay for.
To the left 14,000 legally registered and PURCHASED valid copies.
That's from two weeks ago, only. It's tilting, as we speak. Guess to which side.
In three months... in theory... 500,000 to the right & 20,000 left.
Who's losing money? Com'on, dare say it. (Smartass response such as "Nobody's" excluded)
What should be done to balance the next financially feasible (Mecher3k's;Easy, don't make a sucky game) title for predictable sales?
1) Invalidate (as in self-destruct the pirated programs installed) each and every 100,000 illegal copies above (and anything afterwards). Trace the PCs (It's VERY easy, btw) where these are located, send the police, storm the place, arrest & put them in jails for theft. It's armed robbery and the weapon is a MODEM connected to the web.
2) Or, stop making games.
They have a decision to take. But, if i'd be one of the 14,000... i'd still need a server to play what i paid for. (Refer to Fuzzy Logic's solution above, in fact)
a--) What priacy can destroy is profits and innovation. b--) But please be more myopic in your claims it is hilarious.
a--) and accessibility to servers, and jobs.
b--) Myopic enough to keep this train on tracks? Or sufficient to defend common sense and personal honesty?