hey, golly gee whiz, thanks for icluding me, you guys started talking in technical terms, and im not much use there.
i like the design (i have no creativity for original ideas, the things i day dream about i just pull from other Sci-Fi's and slap them together, so well done in the first instance)
however, im thinking... the locations of the flanking autocannons... they dont seem to really fit with TEC design style... i was thinking, instead of having them evenly spaced on the hull, maybe put some sort of "swept-back wing" on the sides, starting from where the forward AC is and ending where the read AC is. then, instead of putting the weapons flat on the side like now, mount them on the top and bottom surfaces of the wing (look at the Kol for a reference, it has AC's mounted much the same way above and below the hangar bay). i leave the specific details (like how angled should the wing be etc) to you, i just think it would match TEC design style better than presently. also, what is the maximum firing arc of the flanking autocannons? for example, 180 degrees? so it can fire at targets directly behind and in front of the ship? (though having a blind spot right behind the engine etc)
also, about the weapons... is there a reason you chose autocannons specifically? like do they do a particular type of damage or something? if so, can this value be attributed to another weapon graphic? i was thinking about the Kol again, the info card states its armed with a laser, but the only laser looking thing on the Kol is that three-barrelled fireball cannon looking thing mounted on the outside edge of the hangar bay...
So, i was thinking, take the graphic from that weapon (as in the weapons fire graphic... whether it uses the same gun design is up to you), increase the refire rate so it fires about 3 shots per second (or whatever you think will equal the current DPS value), and replace the 4 forward heavy autocannons batteries with 4 of these 'laser' batteries. it can and should do the exact same damage and whatever else, im just talking about an aesthetic change. it should make it look more powerful in my opinion.
alternatively, i was originally thinking about changing the flanking light autocannons to the normal looking TEC lasers (like the ones on cobalts etc) again, it should do the same damage etc as the light autocannons, just have a different graphic. the idea was just to vary the appearance of the weapons fire on the ship, i find looking at just one type of weapon, especially when there is more than one weapon bank or multiple firing arcs, very boring.
also, the main gun is just a wee bit too long, if you reduce it by the length of the inside surface of the pillars (the surface the AC's are mounted on) it should fix it. i know the logic is that its a massive railgun/gauss cannon, and therefore needs a long barrel, but we could just say the barrel extends further inside the ship.
wait, i just re-read some previous posts... are we deciding on a railgun or super-charged laser?
and no, no skins really needed, im happy with what you've done so far, well done. as for the other designs, if you have spare time, sure go for it, but it might be easier for you and less time consuming if you work on one design at a time, get it 'perfect', then move onto the next one. it might also help with keeping your ideas in line, rather than jumping around with different numbers and designs and lore and whatnot
one last thing... i noticed you said the main gun will have to fire normally, and will only be a "superweapon" when the ability is activated... well, i was thinking, why not make it like the Kol Gauss ability, or Marza Seige Planet or Radiation bomb, in that all three have seperate weapon mounts which do nothing until the respective ability activates... if i understand you right, and you want the main gun to fire a standard laser, then the super laser when the ability activates... lore could explain this by saying the weapon is overcharged to inflict the extra damage...
but would an idea be to mount 2 heavy lasers on the front of the wings close to the fuselage? make them act like a single bank so they can only fire at one target at a time, and give them the same damage etc as now.
sorry if that sounds confusing but its late where i am and im getting tired so...