Hows the lag on this? I've been waiting some time for an online tournament fighter.
SFIV console uses input delay lag, so it's not ideal, but the way SFIV is designed with its ultra-generous buffer window, you should be fine on matches under 100ms lag.
Note: fighting game players prefer rollback style lag to input delay in general, rollback style is only used on two fighters on the consoles (STHDR and Blazblue) and in GGPO (emulator, which has about 10 older fighting games) STHDR and BB are playable up to about 150-200ms lag. I'm not entirely sure how the rollback works myself, but it does work better.
Note to Stardock: if you ever make a fighting game, license the GGPO code for the netplay, and keep it P2P. That's what players prefer.