Am I making something wrong? Where do you see those squadrons? My Level SIX carrier has 6 squads (with lvl 2 ADA).
Screet, I think you are running into a bug in Vanilla Sins, (reported here). The Halcyon is supposed to start with 3 now, and add squads with ADA, but its not working. I beilieve Blair said he was working on fixing it in the upcoming hotfix too.
Oh, and the Progenitor changes are mentioned in that same thread, page 4, reply 88:
"5. Progenitor Mothership
- Colonize planet upgrade cost reduction decreased from 20%/40%/60% to 15%/30%/45%
- Colonize duration increased from 360/360/600 seconds to 360/480/600"
Carriers start with 3 squads a piece. Every two levels (starting at level 3) they gain one extra squad.
Actually, the progression is a little different. At level 6 they also pick up a squad. So 5 squads at level 5, 6 at 6, then 7 at 8, and finally 8 at 10.
Darvin, you mentioned seeing some Halcyon rushing. What other first cap picks have been popular? Any new strategies evolving? I've been unable to get online with Entrenchment since it didn't download correctly... and am going to have reinstall, or something.
Anyone else have comments on cap picks?