allow me to make myself more clear. My game is patched. I tested this for the whole day. I am very quick to learn games please do not treat me like an idiot when your solutions are invalid and extreme.
Upon finding an enemy has begun constructing a starbase I must now go and build 40 long range cruisers just to remove it from the system.. while his fleet just sit there and wait for me to do this.. NOT
Removing a Starbase can only be considered at the end game when you have silly reasources.
As it is now, the first person to build a starbase and block off large areas of planets wins (the dungeon keeper method)
1. bombers are not the answer to a starbase that can have soo many fighters that it can repel and destroy 20 cruiser carrier's worth of bombers... then send the fighters over to kill the crusier carriers.
Please note this is not even including fighter hangars in the test..so in a real game this is even more one sided.
2. long range weapons do not out range asteroids, only the TEC starbase can be out ranged, and this is why it is so un balanced.
Also i have tested the self destruct move 4 times now and it doesn't even damage fighters/bombers, let alone the massive fleet i put right next to it.
3. telling me starbases are "allowed" to be over powered due to their cost is stupid because they can definately kill way more money's worth of enemy ships then they cost even max upgraded.
4. allowing this to all be made infinitly worse by allowing cruiser and structure abilities to boost/repair starbases is insane.
5. Starbases clearly do not count as structures as the scout explosive ability cannot target them, but it says specifically it targets enemy structures. (tec scout frig)
6. although i respect sun tzu and have read his book "art of war" he is out dated and all his tactics are invalid when talking about modern/ futuristic warfare as his strategy heavily depnd on the stamina of human troops, not spaceships.
7. both of the crusiers designed to kill structures are too expensive and too "one trick pony" to be properly implemented in any adaptable tactics.
I would like to suggest that when a starbase is built, the building "ship" does not disapear inside it, thus leaving no way to kill it and prevent the building. Allow the building ship to be killed to prevent building at the very least, or you haven't even learned the leson that ruined warcraft 3.