Someone who is only casually into gaming asked me what battles in Elemental will be like. I said if there was a game called Magic: Total War, then you have a pretty good idea of what the scale of battles would be.
Now, for lots of people (and myself included most of the time) auto-resolve will be the preferred choice. One of my biggest pet peeves as a gamer is feeling like I have to fight through every battle myself. So this is an area that beta testers and us will be discussing a lot and one of the reasons why the tactical battles are getting so much public beta testing time this Winter.
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But let’s talk about numbers.
Battles
Early battles might have 5 soldiers involved.
Late battles might have 10,000 soldiers involved.
Economics
A citizen produces gold and research points.
The default rate is 0.10 gold and 0.10 research points per citizen.
Players will be able to change those rates based on what they build in their city.
Prestige
Buildings provide prestige.
Prestige determines population growth because you’re really trying to attract people into your towns from the wastelands.
Resources
An improvement will produce N resources when played on a resource (farm on fertile land).
Some types of resources give bonuses to whatever is built on them (a farm on a wheat resource produces more food than fertile land)
All cities in your kingdom will receive 1.0 of a resource per turn when any city is using it.
A city will receive an additional 1.0 of that resource per turn if it is connected by a road.
This amount will be able to be modified through technologies and improvements.
A caravan is sent to each city in your kingdom that is connected by a road and will deliver N (typically 10.0) of that resource when it arrives at a destination city temporarily adding to whatever projects need it.
* We don’t currently like how roads are being built but don’t want players to be forced to building “workers” to build the roads. If anyone has any suggestions we’d like to hear it.
Populations
Populations start out in a city at 1 and can rise to tens of thousands late in the game and possibly higher depending on player feedback.
Armies
There is no such thing as just building a unit. That unit has to come from your population. If you plan to have mass armies then you better have massive population. If you plan to have small armies that are very well equipped then you better have the resources to do it. If you plan to have fight with elite forces of magic users then you better have access to the shards and magic spells or have completed quests.