# Significantly nerf the amount of damage that scouts to do to LRMs.
# Limit the amount of scouts that players can have in the game to a reasonable number, say 12.
To nerf the amount taht scouts do to lrms, that would require nerfing the bonus that anti-light gets against light armor, which will directly affect fighters. You could buff the damage fighters do to compensate for the damage fighters do against light armor, but then this opens up having to balance the stronger fighters (lower anti-light multipliers against all other armors).
I wouldn't count on option 2. That could potentially harm vasari players with their neutal hunting.
You also can't nerf their health/shields, because then they will die too quickly to pirates as they're scouting.
The most realistic option is to lower the dps of the scout, but then the very early game lrf spam doesn't really have an adequate counter (mix in flak and the fighters go bye bye).
The pure scout spam is easily counterable. A starbase or a light frig spam screws the very early scout rush. Fighters are the best counter to scouts, but they come out in the early-mid stage of the game, so it's really hard to get them out in decent numbers early. The pure scout spam is laughable. Just don't build long range frigs. It's that simple.
End of the day I feel the current balance is fine. The light frig/scout tactic is the new trend because people find it to be the most successful, and it makes sense. People aren't used to using multiple caps/light frigs because of stigmas with their old status, but I swear to you the light frig/scout spam is counterable if you see it coming.
Personally I think the balance of scouts should fall around where the TEC scout is. I think the seeker is too tough, but that the Vasari scout is pathetically weak.
This doesn't strike me as something the devs would see as a problem. I now for a fact Blair has stated that he sees that scouts have an easy counter. I would like to add in that light frig/scout is a balanced early game fleet. It makes sense that you'd have to be clever to fight it off.
Whatever happens with balancing this I will accept. I don't see the current strategy of scouts as a problem because they have a counter like everything else in the game. If the devs change this, I'm sure it will have been for the best, but I really have a hard time seeing this as a game breaker.