Ah, yes, the Sloth Demon ... hmmm ...
SPOILER ALERT
First of all it takes place in The Fade, which is the dream world that happens when you eat dill pickles and ice cream late at night; or consume strange mushrooms. The Fade happens to look very much like the third from last mission in Guild Wars Nightfall outside the Gate of Pain. Looks like they were heavily inspired by that art even if it was not a direct copy.
I really hated that GW mission, so already I got a bad attitude. So, I runs around killing little mobs until I comes to the Sloth dude, who I figure is the bad guy, but it turns out he ain't. Now no real spoiler from me, just advice: You really got to get what this Sloth dude has to give you. There is a hard way and an easy way. The easy way you can find with Google, and then the rest is just a simple boss takedown.
AND ONWARD
Quite a ways onward. Yes, this is a brilliant game. Even though I got a bad first impression, it is growing on me slowly, sort of like mildew on damp underwear in a hamper. Graphics, really good for a cross platform game; otherwise the graphics are sort of not what they could have been. Sound and Music, excellent, very very good. Voice acting, very very good. RPG technology, very very good. Gameplay ... I ought to finish the game to comment. My main problem with gameplay is that so far my character just doesn't "feel" good in combat. Very subjective, I know.
How DaO handles parties, rez for dead party members, party combat ... well, IMHO WoW and Guild Wars are vastly superior. My gut level feeling is that this is a RPG with the emphasis on interpersonal role playing. Combat and party mechanics seem to be cumbersome and have sort of a "tacked on" feeling.
Well, I will press onward; but for now the question I am always asking as I play DaO is "how is this game better than Guild Wars Nightfall," which it so greatly resembles in its storyline.