The Magic system should be a lot like Magic the Gathering (as in fact Brad himself said at PAX while next to the WotC booth). Each Magic type is the source of the damage, not the damage type itself.
The question is what should those damage types be? There is no need to tie it to the "mana" types and I think that would be awfully limiting and constrained.
I think the original damage types are excellent. I would just want to see poison/disease/bio/corrosion added as others mentioned.
Also, I see a lot of posters assuming that protection of one type would offer no protection against other types. Why do you assume that? It isn't that way in Galciv and I don't think it should be that way in EWOM.
Fire protection 6 for instance might automatically give you 4 ranks of lightning protection (you don't burn after all), 2 ranks of protection against Freezing (effect of insulation) and 0 against Mystical. Rank 6 Freezing protection might offer an entirely different slider (4 against Mystical, 2 against lightning, none against fire), etc.