@Electron: I can see where you are coming from. While I have never observed it (I don't play as TEC), if it is as you say, then I would agree a buff would be in order.
@Runesia: Its forward beams still deal good damage though. Detonate Antimatter is a great ability. However, Animosity is crap in its current form. The way that Arthanis suggested changing it, it is better, but I think there is room for improvement.
Also, different capitals have different ranges. In fact, different weapons on the same ship can have different ranges, so its perfectly fine.
@Arthanis: About animosity.. I noticed that while you did buff it (and considerably I might add), you changed it a bit. Over time, we have seen the decrease in the effectiveness of Advent synergies. Ie Destra+Malice, CB+Malice, Animosity+Vengeance, etc. I think that we need a way to bring back the A+V synergy.
While I agree that enemy ships should not be controllable by the user, I do not like your idea of increasing mitigation. I understand why. You wanted to make the Radiance more hard to kill. However, I think something better would be a focused vengeance. Perhaps rather than just redirecting it, you channel 100%/150%/200% of incoming damage at an enemy target. For clarification, let's say that your enemy is blasting you with 1000 DPS. This does not prevent you from taking damage, but it does mean that for the duration, rather than just you taking 1000 DPS, animosity's primary target would receive up to 2000 DPS. So you still take damage and can still die, but you are far more likely to take the enemy down with you. This way, you can get an Animosity+Malice+Vengeance combo going. I'll define it:
Animosity: The core of the synergy. Causes enemy ships to target it and deals heavy damage to a singular target based upon the damage it takes.
Vengeance: Thanks to the forced targeting of one ship, Vengeance becomes more useful and you can reflect 200% of dealt damage back to each attacker.
Malice: By propagating damage, you can spread the pain.
So, here is an example using 24 HC's whose DPS adds up to ~500 when going against this synergy. First off, Animosity kicks in. Your Radiance deals 1000 DPS to one of the HC's. Then, Vengeance stacks on top of that and deals 40 DPS to each HC. After that, Malice activates and propagates 30% of all damage. Here are the equations used:
DPS=.3*A+.3*23*V+V (for the bulk of the HC's)
DPS=.3*24*V+A (for the unit targeted by Animosity)
A is the DPS of Animosity and V is the DPS of Vengeance. Since we know these, we can calculate:
628 DPS for most of the HC's.
1288 DPS for the HC targeted by Animosity.
This yields a maximum DPS output of this combo of 15732 DPS spread over 24 ships which means an average of 655.5 DPS. That may seem like a lot, but that is assuming the best possible conditions. Its like Malice+CB. It can theoretically deal on the realm of about 6000 DPS to the target and 2000 DPS to everything in between, but its not ever going to happen.
Maybe its just me, but one of the things the Advent had was a ton of Synergies. They had the Holy Trinity which slowly just kinda decomposed into a duo with the Radiance left by the wayside. Upping Animosity in the above way (or a related way) ought to bring the Radiance back into use for something other than killing enemy AM.
Also, you can veto this if you like, but I personally hate how much the Progenitor got nerfed. It not only went down from infinite targets to 24, but only propagates 43% of what it used to (it was 70% and is now 30%). It just isn't what it once was. I would suggest a buff to Malice. In another thread, I suggested having the ship cap at a static 40, but the propagation would be 25%/35%/45%. That would make it far better than it currently is while still not making it the omnipotently OP ability it once was. Don't get me wrong, it needed a nerf (and badly), but I think the devs went to far.