Now, i just got Sins of a Solar Empire recently and I LOVE it.
I have got all expansions pack and im updated up to 1.19, 1.05 for trench and 1.0 for diplo
But theres two to three HUGE stupid things that is really like just glaringly stupid and the developers are proving themselves to be plain air heads by not fixing them.
HUGE problem 1 - The Starting Locations.
One thing i love to do is place like 4 systems.
System 1 - Me and an Ally
System 2 - A faction of 4 with 3 being Vicious/Cruel CPUs
System 3 - A Faction of 3 with 3 of em being Vicious Cruel
System 4 - A free battle ground with about 6-7 planets and mining asteriods with pirates.
What I get: My Ally spawning smack in the middle of a star system surrounded by 3 vicious CPUs. And this happens over and over again.
What Devs might say: You gotta love the BRAND NEW experiences you get when you play the maps!
What I say: Of course, i get 10 #%@#$ experiences within 5minutes from restarting the map over and over again.
Besides, the randomized starting locations aren't even smart to begin with, you end up starting star systems away from your allies. And thats bad for people like me who play 2v4v4
HUGE problem no.2 - Including developer tools that are buggy and are without explanation.
Now i can safely claim that i am an average or above average modder myself. Apart from meshes, i find myself capable of modding .ini files and following instructions, using Hex editor and Rubyscript fixes. (Modded Mass Effect 2 before, difficult nut that one).
What I get: Galaxy Forge makes maps that can't be seen and destroys the map in the process too.
Script converters that cannot convert Bin files to Text, or instructions are not present.
MAJOR problem no.3 - The WTFOMFGBBQ Pirate attacks. (Im trying to fix this by modding the pirate upgrade rates)
A few hours into the game, depending on speed (but 10-15hours on 1x speed) pirates send major fleet load of ships with 5x the firepower of my HEavy cruisers. Even when passing through a system, they can damage a fully upgraded TEC starbase till its half destroyed.
For those confused: In Diplomacy, Pirates upgrade periodically so that about 10hrs into the game, they have an average autocannon damage of 100+ with 4k Hull Hp.
A TEC Kodiak has 1.5k hull, 1k shields and 28 autocannon damage.
Gameplay transforms from: Send fleets to pummel your enemies ---> Pirate Bidding Wars!
What developers might say: (From what i heard, pirates from the last games before diplomacy were just cannon fodder) So we made them grow more powerful so that they are a challenge!
Yeah well, they won the game by killing off all 9 players. Well done, THEY WERE A FRIGGING CHALLENGE!!!
That said, anyone knows how to fix starting positions?