Hi all.
Myself and a friend bought Sins Trinity yesterday, and as the type of person I am, before even really playing the game, I already find myself looking at damage types vs. armour types, max accelerations and velocities and mechanics of trade routes and refineries.
I have a question to the community which has come about because of a mismatch of information I have found on the web:
In the "Combat Mechanics" post stickied at the top of the Strategy subforum, aswell as in the "sins reference sheet" on Google Docs which I found, Light Frigates are said to do 50% damage to 'Very Heavy Armour'. However, on the Sins Wikia, under "Ship Types", Light Frigates are said to do full damage, so 100% to heavy armour.
Which of the above is true?
And if its not too much trouble, after reading Ptarth's "Combat Mechanics" post, I am still rather confused on the topic of accuracy and probability to hit. Could someone explain the mechanics behind that?
And finally (I promise, last question), armour values (not type) are said to reduce damage inflicted by 5% per level (so (damage_inflicted) = (damage_dealt) / (1+armour*0.05) ). How does this interact with the damage type vs. armour type, so say basic assault frigates dealing only 75% damage to scout frigates. Will the final damage inflicted on the target be (damage_output * 0.75) / (1+armour*0.05) ?
I apologise for throwing these questions out in my first post, but for me to enjoy the game, I need to understand what is happening.
I do hope these can all be answered, but if not, don't worry.
Regards.
Oh and P.S. Hello to the community!